11/6/22 Tyranids go Screeeeaaaagggh!

This week was a busy one! Despite the hectic nature of being a lowly imperial citizen, the Tyranid Final Draft is well underway! Core army rules have been combed over for clarity and rule interactions. Troop and Elite Slots are fully drafted up as well!

There have been some shifts in points for a recent tactic we had tried due to a miscalculation on the Rough Draft, but I was able to catch it and correct it. Now that a massive summon horde is more sustainable point wise, I am very excited to see what can happen on the battlefield. Based off of our last game, it should tip the tide in slowly overwhelming the opposing player, even if the Tyranids go maximum summoning models!

Minor text corrections have been made to the Necron and Core Rule Books. We also decided that for a more correct effect, a Wrecked Vehicle (not purchased by an unused Slot) will have W equal to its original W value, making a destroyed Landraider far harder to removed then a destroyed Scout Sentinel. The more believable the game is, the more immersive it becomes!

Most of the work done was behind the scenes and there is not much more to report on this week, but as always, die xenos scum! I mean happy gaming!

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