11/13/22 Tyranids and C’Tan

C’Tan have had their powers revisited to help make them more durable for their point cost and less of a glass cannon. Their powers retain the same feel, but the more edgy ones have been toned down a notch. The Tesseract Vault powers have been boosted and revised to further make them more playable. ClarificationContinue reading “11/13/22 Tyranids and C’Tan”

11/6/22 Tyranids go Screeeeaaaagggh!

This week was a busy one! Despite the hectic nature of being a lowly imperial citizen, the Tyranid Final Draft is well underway! Core army rules have been combed over for clarity and rule interactions. Troop and Elite Slots are fully drafted up as well! There have been some shifts in points for a recentContinue reading “11/6/22 Tyranids go Screeeeaaaagggh!”

10/30/22 Orks and Tyranids

Good news everyone! You may stop hearing about Orks constantly for a hot minute, as we have finished the 2.0 rough draft for them! We believe this will give a better tabletop representation of their ramshackle hordes on the table with sketchy but affordable vehicles spread all over the place! While there will no doubtContinue reading “10/30/22 Orks and Tyranids”

10/16/22 Weekly Update Orks! Orks! Orks!

We have been working on a 2.0 version of the Orks for several weeks now, and we are getting close to finishing! Our original design mirrored their origin codexes more closely, but due to GW squeaking them out of the established formulas (when they even choose to use one!). Naturally, they were just too pointContinue reading “10/16/22 Weekly Update Orks! Orks! Orks!”